r e s e a r c h p r o j e c t s (selected projects)
User Experience research, testing & development
2009. NGUI advanced usages, Intel Corporation. Ideation, project management and user testing of user centered 3D animations demoing future TV-based scenarios featuring voice, touch and gesture input. Related event: Intel Developer Forum, Consumer Electronics Pavilion, Sept 22-24, San Francisco, CA.
2007-2008. CE/PC segmentation, Intel Corporation. PC and Consumer Electronics segmentation study (US, UK, China, Japan and Brazil).
2007. HomeCare & Material Homes, Intel Corporation. Ethnographic study on how people keep, protect & find what they value & their attitudes towards ICTs integration (Sweden, Indonesia, China). Related Keynote: Loi, D 2008, ‘Digital home storage beyond devices: a cross cultural perspective on how people keep, protect and find what they value’, UPA Europe 2008, Dec 4-6.
2005-2006. Pedagogies for eLearning, Globalism Institute. Australian Research Council Project on the needs of learners when digital and multimodal texts are adopted (Australia). Related publication: Burrows & Loi 2006, ‘Learning-by-Design: combining a pedagogical framework and epublishing medium to create, plan and share teaching practice’, International Journal of Learning: 13.
2001-2003. Creators to Consumers in a Digital Age. Australian Fed. Gov. project on the future of the book in the context of radical changes in the publishing supply chain (Australia). Related books: http://c-2-cproject.com/
1999-2000. Urban Telecentre study. Australian Research Council cooperative research on Teleworking practices (Australia). Related publication: Morelli & Loi 2001, 'Design and Heterogeneous Networks. A Case Study Designing a Service for Internet Access', in R Cooper & V Branco (eds), Desire Designum Design, European Academy of Design, Aveiro, Portugal, pp. 348-357.
User Centered & Participatory Design
2009. My Channel, Intel Corporation. Ideation and project management of 3D user interface of personal channel aggregating personal media, contextual advertising, social networking and broadcast content.
2008-2009. Next Gen UIs for Consumer Electronics, Intel Corporation. Exploration of Next Generation User Interfaces (voice, touch and gesture) for Consumer Electronic devices.
2007-2008. Emerging Market Project, Intel Corporation. Design & user testing (Brazil, China, Egypt, India). Related publication: Loi & Prabhala 2008, ‘The Rise of Middle and Upper Middle Class in Emerging Markets: Product and Service Opportunities’, ozCHI 2008, Dec 8-12.
2007. Participatory tools for Taiwan Research Project, Intel Corporation. Design, development and project management of participatory tools to explore the consumer experience (Taiwan).
2000-2002. Telstra Home Team, Interactive Information Institute, RMIT University. Service opportunities for Telstra Corporation on early childhood dev., health care, digital trading, and internet based services for seniors (Australia). Related award: http://www.rmit.mobi/browse;ID=t35oghh2xddq
Design advocacy and practice
2009. MyMedia 3DUI, Intel Corporation. Ideation, project management & testing (in-home interviews + focus groups) of 3D user interface for a media aggregation TV app.
2008-2009. Sync & Display, Intel Corporation. Exploration of future TV capabilities and usages for connected devices in the home.
2007-2008. Design Enabling, Intel Corporation. Plan for 360° integration of design into user experience projects. Related publication: Loi 2009, ‘Leading through design enabling: practical use of design at Intel’, 8th International Conference of the European Academy of Design, April 1-3.
2007. Set Top Box for future TV/Internet convergence, Intel Corporation. Design of STB for User Experience testing.
2007. Ensemble Computing in & around the home, Intel Corporation. Project with Copenhagen Institute for Interaction Design, exploring ensemble computing. Online feature: http://ciid.dk/consultancy/projects/intel
1998-2005. Lavoretti per bimbi: Playful Triggers as keys to foster collaborative practices and workspaces where people play, learn and wonder (Australia). PhD thesis exploring ways to foster collaborative workspaces & practices using design tools/methods. The thesis is in an alternative format. Images at: http://www.darialoi.com/my%20your%20our%20suitcase/foto%20evento%20mart.htm
1994-1996. La Musica delle Cose - Interrelazioni tra la Generazione della Forma e la Generazione del Suono. Thesis on the relationships between form and sounds and the impact on design (Italy). Related online source (Italian only): http://www.sinestesie.it/main_fs.php?page=http://www.sinestesie.it/ArchivioTesi/
Project Management and Strategic Planning
2009. Next Gen TV: Intro Demo, Intel Corporation. Ideation & project management of a demo featured in keynote by Eric Kim (VP, Digital Home, Intel) for Intel’s Developers Forum, September ’09, San Francisco, CA. Related press: http://abclocal.go.com/kgo/story?section=news/drive_to_discover&id=7035865&rss=rss-kgo-article-7035865; http://news.bbc.co.uk/2/hi/technology/8272003.stm
2009. The Future of TV, Intel Corporation. Ideation & project management of a video production showcasing the value of Next Gen UIs for the future of TV.
2008-2009. MyMedia Widget, Intel Corporation. Design, development and project management of media aggregation widget for the Widget Channel. Online: http://www.intel.com/pressroom/kits/events/ces2009/CES_FactSheet_Day1.pdf
2008. Remote controls: strategic planning, Intel Corporation. Strategic plan to define platform directions for remote controls development.
2008. Sync & Display: strategic planning, Intel Corporation. Exploration of future TV capabilities and usages.
2007-2008. Usage-driven remote controls, Intel Corporation. Design, Development of usage-driven remote controls for Set Top Boxes.
2007-2008. Media Aggregation UIs, Intel Corporation. UI designs and project management for media aggregation integration into Set Top Boxes.
2007. Participatory Tools for Youth PC, Intel Corporation. Design, development, and project management of participatory tools to test concept development of PC uniquely designed for young teens (USA). Related publication: Loi, D 2008, ‘Of participation in industry: a hybridized possibility?’, 10th Biennial Participatory Design Conference - Experiences and Challenges, Bloomington IN, October 1-4.
2005-2006. Learning-by-Design, Globalism Institute. Australian Research Council Projects on how teachers design, record & enact curriculum (Australia). Related publication: Burrows & Loi 2006, ‘Learning-by-Design: combining a pedagogical framework and epublishing medium to create, plan and share teaching practice’, International Journal of Learning: 13.
Working with customers and across organizations
2009. Living Room of the Future, Intel Corporation. Usage development & project management of a joint demo featuring voice, touch and gesture-based TV interfaces. Related Presentation:
2009. Joint Intel-XXX project, Intel Corporation. Project management of joint project with key Intel customer for digital home products, including joint ethnographic in-home study [Intel].
2009. Joint Intel-XXX project, Intel Corporation. Project management of joint project with key Intel customer for digital home products, including joint usage direction development.
2008-2009. Joint Intel-XXX project, Intel Corporation. Project management of joint project with key Intel customer for digital home products, including testing of advanced input devices.
2008. Joint Intel-XXX Research Project, Intel Corporation. Exploration of emerging consumer-driven usages, services and business opportunities for future home CEs.
2000-2002. Telstra Home Team, Interactive Information Institute, RMIT University. Range of projects investigating service opportunities for Telstra Corporation (early childhood development, health care, digital trading, and internet based services for seniors). Related award: Business/Higher Education Round Table Award (BHERT) for Outstanding Achievement in Collaboration in Education and Training, 2000.
2007. CIID project, Intel Corporation. Ensemble Computing in & around the home: scenarios & usages development with the Copenhagen Institute for Interaction Design.
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