daria loi
about
about
Senior technical leader, with a 20+ years industry and academic experience and the goal and passion to mix design strategy with agile user experience (UX) research and innovation to enrich people’s everyday life and humanize technology.
My current focus is Artificial Intelligence (AI), with an emphasis on smart spaces, sensor technology and aging in place. Prior to Intel, I worked as architect in Italy and Senior Research Fellow at RMIT University in Australia.
I am committee member and reviewer for several international journals, institutes and conferences and conducted research and presented in 6 continents. In 2018 I was recognized as one of Italy's 50 most inspiring women in tech (InspiringFifty initiative).
Senior technical leader, with a 20+ years industry and academic experience and the goal and passion to mix design strategy with agile user experience (UX) research and innovation to enrich people’s everyday life and humanize technology.
My current focus is Artificial Intelligence (AI), with an emphasis on smart spaces, sensor technology and aging in place. Prior to Intel, I worked as architect in Italy and Senior Research Fellow at RMIT University in Australia.
I am committee member and reviewer for several international journals, institutes and conferences and conducted research and presented in 6 continents. In 2018 I was recognized as one of Italy's 50 most inspiring women in tech (InspiringFifty initiative).
exhibitions
Farewell to the Dragon (3-31 January 2025)
Three pieces | Group show | Art at the Cave (Vancouver, Washington USA)
2nd Annual Postcard Show (12 December 2024 - 4 January 2025)
Five pieces | group show | Brassworks Gallery (Portland, Oregon USA)
Perfectly Imperfect (9-30 November 2024)
One piece | Group show | imperfecta (Oregon City, Oregon USA)
Art on Loop: LONDON (November 2024)
One piece | group digital show | the holy art (London, UK)
Art on Loop: ATHENS (November 2024)
One piece | group digital show | the holy art (Athens, Greece)
Chasing Ghosts 8 (October 2024)
One piece | group show | verum ultimum, USA
they said: workplace netherworlds & other stories (September 2024)
Solo show | at imperfecta, USA
For this solo show solo at imperfecta, titled "THEY SAID: workplace netherworlds and other stories", I created 18 mixed media pieces to explore workplace bullism, patriarchy, mobbing and betrayal – and the solitude, sadness and rage that comes with them. Drawing from experiences as a high tech executive, I created work that is "intimate, dark, uncomfortable, deeply earnest and unapologetic."
The artworks in this exhibit tell harsh, hard to fathom stories that I experienced and reflected on – from proteges' betrayals to psychotic managers, queen bee syndrome sufferers and shameless patriarchal behaviors. Artworks were created by leveraging diverse media: acrylic and ink illustrations, modified natural elements, fiber, found objects, heirlooms, vintage photography, prints, and even human hair. Each piece is accompanied by direct, vibrant yet analytical writings that provide deep insights in the lived events behind each piece.
Jennifer Gillia Cutshall, curator and owner of Verum Ultimum, wrote about this exhibition:
"There's an ethereal quality to this exhibition. I arrived early and the moments in the quiet space of "They Said" held so much Magic!
All gallery visitors were completely engaged with the story and striking work. They hung on each piece, reading the text that seemed to hover just above the wall on translucent vellum (like cantations to catch before they evaporate).
Daria's work is a force of cerebral considerations (of workplace aggressions and microaggressions). Her designer chops are evident, but beyond that... the work feels spiritually significant. It levitates outside the bounds of the gallery to settle somewhere in the psyche. Many may relate to these workplace vignettes (being haunted by workplace trauma is a vulnerability that most share to varying degrees).
As I walked around the space I noticed that the things "they said" disappeared as the powerful, playful, and singular creations by Daria took over. Daria wields divine whimsy and "They Said" is a must-see exhibition or better put, a must-experience exhibition!"
synaesthesia #1 | group exhibit, 2024 at imperfecta, USA
debris | RISD, USA| group exhibit, 2019 at RISD, USA
This 2019 art installation, titled "Debris" and displayed at RISD (Rhode Island School of Design) for EPIC19, focused on what is left behind by our daily interactions with non-human agents, providing arts-infused lenses to investigate and help untangle our complex relationships with smart systems. The installation included 4 of my pieces pieces, alongside physical evidence of the design and ethnographic practice that I and a colleague used to ground, inspire, and create them.
The process and method we used was building on techniques that I created and refined over the past two decades. There are a number of publications that discuss such techniques - the most recent one is an article I published in ACM Interactions, titled "Design. research. art. | Weaving voices to enrich HCI practice."
progetto in memoriam | due show, 2019 at Gallery 114 , Portland Oregon USA
For this exhibition, titled "Progetto in Memoriam," I created 5 mixed media pieces, each exploring the notion of "accidental death" and media influence. Each piece focused on events that touched, unsettled or distressed me. They were displayed at Gallery 114 in Portland Oregon.
They were 50 is about the 2016 Pulse shooting in Orlando, Florida.
3 and 1/2 accidents is about famous prescription drugs deaths.
36 fairytales is about Lady Diana's death and life.
About 35% is about the Syrian conflict and its young victims.
Uno.Sole is about prematurely departing fathers, including my own.
my/your/our suitcase | installation, 2006 at MART, Trento, Italy
This art installation at MART, the Museum of Modern and Contemporary Art of Trento and Rovereto, was a collaborative platform which involved visitors/viewers in active relationships and co-authorship engagements.
Participants were invited to enter the space delimited by two suitcases where to explore, modify, play, touch, smell, listen, keep, place, make, create and read on multimodal levels a range of 'texts'.
lavoretti per bimbi | arts-based phd , 2005 at permanent collection - RMIT, Melbourne Australia
This suitcase was submitted for my doctorate in design and management at RMIT University. The work explored ways to use design tools and methods to foster collaborative practices in organizational contexts. This thesis-as-suitcase is however not a simple container but a complex system that incorporates textual and non-textual content complementing and amplifying each other using metaphors as converging points. The suitcase and the travel-related artefacts it contains embody the metaphor of journey with the meta-understanding that the notion of metaphor itself is linked to the idea of travelling. The thesis-as-suitcase metaphorically carries readers from one place to another, so they can appreciate the journey that I undertook in the last few years of my doctorate journey; experience my proposition and create new ones; and travel in the space between ideas and artefacts.
In the thesis-as-suitcase non-textual elements offered me the chance to convey concepts on sensorial, emotional, and intellectual levels that a traditional format could not communicate. These non-textual artefacts represented embodied conceptual arguments that could transfer ideas and sensations when physically handled. Thanks to the inclusion of non-textual elements the reader is in the position to unfold and clarify concepts on different levels; expand the thesis content beyond that which words can describe/define; and appreciate the tools described in the thesis by touching, experiencing and playing with them as well as reading about them.
In the thesis-as-suitcase non-textual elements range in their typology and in how they contribute to the research process. These object types and their purposes include:
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illustration-objects – to show the reader how the tools discussed in the thesis look, feel and operate;
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trigger-objects – to elicit readers' responses and create communication via interactive activities with both researcher and future readers;
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CDs – to expand the thesis content by adding new appendix-like material;
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found objects – included in anomalous contexts and linked with ambiguous material to foster curiosity and wondrous experiences;
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game-like elements – with related tasks asking readers to play so they can reiterate issues discussed in the text;
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sculptural elements – to amplify the thesis content and the experiences described in the text;
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gifts to the reader – to generate a sense of bonding with the researcher and with future readers;
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enabling-items – to assist readers in navigating through the thesis; and
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ambiguous objects – that due to their ambiguity are left for readers to make sense.
Video: 2010 virtual talk I gave to the ABR-Studio at the University of Alberta, Canada.